Tuesday, September 22, 2015

Alternalien Planning Part 3: Labor Day

Although we had the day off, I continued to work on the Art Bible that I was developing.  It mostly consists of various pixel art techniques.


I also have the whole art team studying Super Mario World sprites, and replicating them so that they can get a better understanding of pixel art.

Alternalien Planning Part 2: The Cave

I decided to paint a cave background for the arctic levels.  Its purpose was to hep me estimate how long and how much effort it would take me to create a background for the level of detail the PO asked for.


I determined that this style of background was impractical for many reasons.  First, it was way too big and too time consuming.  Doing a full-sized 1000px by 640px painting took around two hours of work.  Which was too long for the amount of matte backgrounds that was asked of me.  Second, it doesn't fit the game stylistically.  The art style is very minimalist and reminiscent of Super Mario World.  The background I painted would fit more in with a King's Quest game.

Continued

Saturday, September 19, 2015

Alternalien Part 1: The Return

We've finally returned to class and begun planning our first sprint for Alternalien.  We learned about the Sprint 0 checklist, which is comprised of steps we have to take before starting Sprint 1. They were objectives like setting up pipelines in psyberfire, poker planning, and agreeing on work hours.

Over the summer, I painted concept art for Alternalien's four biomes to help the other developers get a feel for how these biomes were laid out.