I also have the whole art team studying Super Mario World sprites, and replicating them so that they can get a better understanding of pixel art.
Tuesday, September 22, 2015
Alternalien Planning Part 3: Labor Day
Although we had the day off, I continued to work on the Art Bible that I was developing. It mostly consists of various pixel art techniques.
Alternalien Planning Part 2: The Cave
I decided to paint a cave background for the arctic levels. Its purpose was to hep me estimate how long and how much effort it would take me to create a background for the level of detail the PO asked for.
I determined that this style of background was impractical for many reasons. First, it was way too big and too time consuming. Doing a full-sized 1000px by 640px painting took around two hours of work. Which was too long for the amount of matte backgrounds that was asked of me. Second, it doesn't fit the game stylistically. The art style is very minimalist and reminiscent of Super Mario World. The background I painted would fit more in with a King's Quest game.
Continued
I determined that this style of background was impractical for many reasons. First, it was way too big and too time consuming. Doing a full-sized 1000px by 640px painting took around two hours of work. Which was too long for the amount of matte backgrounds that was asked of me. Second, it doesn't fit the game stylistically. The art style is very minimalist and reminiscent of Super Mario World. The background I painted would fit more in with a King's Quest game.
Continued
Saturday, September 19, 2015
Alternalien Part 1: The Return
We've finally returned to class and begun planning our first sprint for Alternalien. We learned about the Sprint 0 checklist, which is comprised of steps we have to take before starting Sprint 1. They were objectives like setting up pipelines in psyberfire, poker planning, and agreeing on work hours.
Over the summer, I painted concept art for Alternalien's four biomes to help the other developers get a feel for how these biomes were laid out.
Over the summer, I painted concept art for Alternalien's four biomes to help the other developers get a feel for how these biomes were laid out.
Wednesday, May 20, 2015
CSG 110 Part 16: Final Retrospectives
Today is our final look back on this class and ourselves. Overall, this has been one crazy ride. I was voted as the new CEO after the previous one left. We completed a demo for midterms, and were eventually chosen despite our terrible financials.
I've learned to be more confident in myself over the course of this semester. Confident enough to step up to a leadership position. With a great team assembled from the two groups combined, I have no doubt that we can achieve greater things.
I've learned to be more confident in myself over the course of this semester. Confident enough to step up to a leadership position. With a great team assembled from the two groups combined, I have no doubt that we can achieve greater things.
Saturday, May 16, 2015
CSG 110 Part 15: Pitch 2
We pitched Alternalien and surprisingly it got picked. The audience called us on our bullshit numbers again, but, we did end up getting picked. We were told that the other team didn't have a demo ready while we did. Too bad the guy who had our new and improved demo never showed up despite our 20 attempts at calling him. But, in the end, we had a product to show and they didn't.
We merged the teams and decided to set up tasks to work on over the summer. What I want done better marketing research and a whole bunch of concept art.
We merged the teams and decided to set up tasks to work on over the summer. What I want done better marketing research and a whole bunch of concept art.
CSG 110 Part 14: Preparation Part 2
Our instructor wasn't here again, so we just spent of the time getting our financials squared away. Unfortunately our data is still terrible no matter how we try to rationalize it. Pitches are next week and don't think we're going to get picked.
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