Wednesday, April 29, 2015

CSG 110 Part 11: The Beast with 3 Heads

We started out our practice development by playing a gameified version of Agile Development called Agile Heroes, developed by Emil.  We drew up a boss monster that represents bad qualities in leadership such as arrogance or laziness.  Our goal was to kill the monster by the end of the training.
There was also a guy there who would roll a die that would make development harder.  At points we could only communicate through singing, or only work every other minute.



It was absolute chaos.  No one knew what they were doing or how to get organized; communication broke down immediately; cats and dogs living together, mass hysteria.   I wasn't really being a leader, but after a break and some healthy criticism, we finally got organized.  We communicated much better and handled the chaos rolls better.  In the end, we only managed to hack off 200 health points of the boss, but we'll get him yet.

No comments:

Post a Comment