Our goal for this week was get finished box art for our game using psyberfire and SCRUM management. It took us 3 threes to turn out a shitty cover. The first try was a mess because we didn't communicate or use psyberfire. The second try was a little bit better because communicated, but development still fell through because we still didn't have any tasks setup in psyberfire. After we finally got tasks setup in psyberfire (after having to teach a few people, including myself, how to use psyberfire) we finally got a cover done. It looks shit, but I blame that on our inability to get organized and setup tasks in the beginning.
I'm pretty sure we were setup to fail, which is okay. You learn more when you fail, and this is probably one of those situations.
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