While the sprint was being planned today, there was some confusion as to how Animator Controllers were set up, so the most major thing I did today was teach the other animators how to use it. An Animator Controller is basically a state machine. If a key is pressed like the move or jump key, then the Animator Controller would automatically enter into the key's corresponding animation. These animations can be connected graphically like so:
When a character is facing right, they can choose to enter into their jump right, power right, or move right animations; and it's the same with the left. We got all the animations for Lenny cut and into the animation controller.
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