Monday, November 30, 2015

Alternalien Planning Part 14: The Animation Controller

While the sprint was being planned today, there was some confusion as to how Animator Controllers were set up, so the most major thing I did today was teach the other animators how to use it.  An Animator Controller is basically a state machine.  If a key is pressed like the move or jump key, then the Animator Controller would automatically enter into the key's corresponding animation.  These animations can be connected graphically like so:


When a character is facing right, they can choose to enter into their jump right, power right, or move right animations; and it's the same with the left.  We got all the animations for Lenny cut and into the animation controller.

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